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The weapon should follow the right hand as if it’s being held by it. To do that, keyframe the Influence parameter on the IK modifier. To work around that you need to create a blending from IK being disabled and enabled. There’s a flaw though: IK doesn’t put the hand in a precise position of the bone. Now to move the left hand you gonna move the new bone, not the hand. Then go to the left hand and set the target to be the new bone. It should be now in the same position as the left hand. To do that for the left hand, create another armature with one bone, give it a Copy Transforms modifier, create a visual keyframe and delete the modifier. We don’t need to set a target for IK for it to work, but we’re gonna need that if we want a hand to “stick” to the weapon. Now put a Inverse Kinematics on both hands with chain length of 3 and tick the rotation checkbox. You could also create a camera that would imitate the ingame one, but it won’t line up correctly, so just use it for a rough preview. Some animations like 1887 won’t be easily rotatable, not even counting in that the weapon bone there isn’t in it’s lined up position, but it’s rare. In most cases, you can just rotate it 90 degrees flat so it will be the right side up. To import an animation, select the skeleton, import an animation with Only the selected attribute box ticked, so it won’t affect the hand models. Don’t save over it, you gonna need the original for other animations. Get a new one here: Īfter you’ve exported animation from the game files, you gonna wanna open the DieselFPS_Arms.blend from FPS Animation Resource. If you can’t find the weapon, it might be added recently, and your Hashlist is outdated. After you’ve picked an animation, you need to find and extract it via Diesel bungle viewer. Now you need to decide what do you want to do and what animations you want to be changed. 2.93 uses a new python version and that’s the issue as far as i know.
#How to mod payday 2 download
If there’s none, you’re on Blender 2.93, you gonna need to download 2.92 from the official website. Try hitting Export => Diesel animation and make sure there are attributes on the right side of the export window that’ve just popped up. In the filter drop-down menu select “User’ and make sure the add-on is there and the box on it is ticked. Do that via Edit => Preferences => Add-ons => Install….